How Many Milliseconds Away Are You From Rock-Solid 60+ FPS?
(VFX) 3D Character/Creature Animator
I am very happy that Ruben offers this 1:1 coaching at all, because I can read through tons of articles and lists of possible improvements, and still not be able to apply the different steps to my very own project. His 1:1 coaching was definitely not only a time- and money-saver for this project, but he also has great skills to boil down complex information into chunks that are easy to understand and apply.
I can highly recommend him!
Ruben Torres Bonet
Unity Performance Expert
What You’ll Get During My Coaching
You come in with a problem, we come out with a solution.
Here's what will happen if you do NOT hit your target frame-rate consistently:
- 1-star reviews
- Declining downloads and sales
- 2+ years of gamedev work put to waste
Let's avoid that by discussing your game performance requirements:
- Are you targeting casual gamers who expect rock-solid 60 FPS?
- Or are you optimizing for hardcore gamers who demand 144 FPS?
- But if you're into VR, then you'll need at least 72+ FPS.
We'll have a look at your project and then make your goals happen.
About Ruben Torres
Lead Game Programmer who served over 50 million players.
Ruben worked on titles such as Star Trek Bridge Crew, Time Stall, Catan Universe, Carcassonne, Blackguards, Diamond Dash, Jelly Splash and 10+ games and VR experiences.
No matter your platform, you will leverage his performance experience so you can get a flawless launch.
Why You Should Apply
Great Course on Unity Addressables
Allow me to begin by saying I am a happy customer, it was a lovely course on Addressables!
After requesting additional content on integrating Mirror Networking with Addressables, Ruben went as far as to add a lesson about it.
Ruben: if you ever make another course, please do hit me up with an e-mail!
Before signing up for this course, I used to frantically search Unity Answers, Forums, Documentation, and YouTube for relevant information, but there just weren't many useful information around regarding new Addressables System.
I decided to your course on Addressables because, well, you were pretty much the only one who's trying to help and make new system easier to implement to other developers.
One thing I know now about Addressables is that it is a very efficient system compared to Asset Bundles or any other previous system in terms of loading and updating assets.
I will be applying addressables for both of our current project and future project to improve development cycle as well as Live Ops for our players.
It's thanks to Ruben and his really well structured blogs that I was able to first of all understand these and then also to transform my whole project to Addressables in record time.
He looks at so many angles and even has been available to personally help with additional questions I had. I can only applaud his passion and willingness to share as this is what in my eyes moves game-dev forward for all of us, helping us to reach more professional levels easier and more confident.
His new blog posts are always an instant read for me.
Consulting On Performance
Ruben is deeply knowledgeable about every aspect of Unity development.
He figured out the issue I had been struggling within minutes.
His expertise is worth any price.
Addressables for the Busy Developer
I want to let you know that I appreciate all the posts you wrote. They really helped me grasp the true power of the addressables package.
I used to struggle a lot with memory consumption, crashes, high cpu usage etc.. and your content helped me overcome a lot of obstacles.
I signed up to the course you've created and finished several chapters already and am very excited to keep reading
Unity Game Performance
I am a artist and not very skilled in technical things to properly optimize a project in Unity. I know some bits and pieces but definitely not enough to do it properly. Rubén was very helpful with that. Especially by going through things directly on my project with Teamviewer. That way, he could make quick changes while explaining to me what and why he is doing them. I also got a lot better understanding on how to use the built-in Profiler from Unity and other tools. Last but not least, I am very happy that he offers this 1:1 coaching at all, because I can read through tons of articles and lists of possible improvements, and still not understand (or be able to apply) the different steps to my very own project. The 1:1 coaching, with my own project, was definitely not only a time- and money-saver for this project, but also gave me a much better understanding on what to consider for future projects. Rubén is very efficient, professional and has great skills to boil down complex information into chunks that are easy to understand and apply. I can highly recommend him!