Fix Your Project Performance as Fast as Within 1 Working Day

You don’t buy into the “Performance by default” motto Unity repeats over and over again, do you?

After working decades on high-profile Unity projects as a performance specialist, I know first-hand the cost in time and resources of last-minute performance optimization work.

Finding the bottlenecks and working on fixes that don’t move the needle costs you money, missed deadlines and frustrating optimization rounds that lead your project nowhere.

I worked with companies such as Wooga, XR Bootcamp, Unity, Forcefield XR, Ubisoft and 20+ studios through my entire career. Making multiple AAA projects with over 40 million players made me realize how project performance affects your reviews and profits.

That’s why I help studios optimize and develop high-performing Unity projects.

This is what I do best:

  1. Investigate the exact performance bottlenecks that are slowing down your project. I’ll find for you the best leverage point to spend your optimization efforts on.
  2. Engineer a simple actionable plan that will overcome your bottlenecks within days (and not months).
  3. Help you all along the way until you reach your performance goals.

Be aware that my fees start at €2000, so most small studios cannot afford them (if that’s your case, check out my free optimization content on the website).

If you want me to help you get your project to perform at rock-solid FPS without wasting more resources, apply for the Optimization Fast Track below*

Optimization Fast Track

* Limited spots available - first come first serve

TheGamedev.Guru Guarantee

I will help you craft the most efficient action plan to remove your bottlenecks

You either reach your performance goals or you get your investment back — fully.

What Studios Are Saying About Ruben Torres

Jonathan Weinberger

CEO at GameDevHQ

The knowledge and passion Ruben has for optimization is to be admired.

I highly recommend his course

Robert Wetzold

CEO at Wetzold Studios

It’s thanks to Ruben and his really well structured blogs that I was able to first of all understand these and then also to transform my whole project to Addressables in record time.

He looks at so many angles and even has been available to personally help with additional questions I had. I can only applaud his passion and willingness to share.

Emanuel Amler

(VFX) 3D Character Animator

I am very happy that Ruben offers this 1:1 coaching at all, because I can read through tons of articles and lists of possible improvements, and still not be able to apply the different steps to my very own project.

His 1:1 coaching was definitely not only a time- and money-saver for this project, but he also has great skills to boil down complex information into chunks that are easy to understand and apply.

Yorai Omer

Lead Game Developer at Re-Logic

Allow me to begin by saying I am a happy customer, it was a lovely course on Addressables!

After requesting additional content on integrating Mirror Networking with Addressables, Ruben went as far as to add a lesson about it.

Ruben: if you ever make another course, please do hit me up with an e-mail!

Ido Ben Shalom

Unity Developer at D.I.C

I appreciate all the content you write. It really helped me grasp the true power of the addressables package.

I used to struggle a lot with memory consumption, crashes, high cpu usage etc.. and your content helped me overcome a lot of obstacles.

I signed up to the course you’ve created and finished several chapters already and am very excited to keep reading

Brian Hunsaker

CTO at Dark Tonic Games

Ruben is deeply knowledgeable about every aspect of Unity development.

He figured out the issue I had been struggling within minutes.

His expertise is worth any price.

VReality Labs

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The content you find here is based on my own opinions. Use this information at your own risk.