2025.08 - Squeezing Ray-Tracing
Squeezing Ray-Tracing: Ray tracing can either elevate your game or trigger a performance disaster, depending on how disciplined your setup is. If you enable everything globally, your frame-time cliff arrives fast.
Practical articles on CPU, GPU, memory and engineering process optimization.
Squeezing Ray-Tracing: Ray tracing can either elevate your game or trigger a performance disaster, depending on how disciplined your setup is. If you enable everything globally, your frame-time cliff arrives fast.
Throw WebGL, learn WebGPU: If your web build still rides legacy assumptions, you are heading into a compatibility and performance bottleneck at the same time. Browser players feel every hitch, and they bounce fast.
UI Toolkit - Faster Than You'd Imagine: Your UI can become a silent bottleneck long before gameplay code does. Menus hitch, inventories lag, and the player blames "the game" even when the culprit is draw-call fragmentation and overdraw.
"VRS" - Variable Rate Shading: When your GPU is burning cycles on pixels nobody can see clearly, you are paying a performance tax every frame. That is how beautiful effects turn into stutter on mid-tier hardware.
Fast&Sexy Audio Import Settings: Audio settings can quietly become a frame-time cliff: random spikes, memory bloat, and loading hitches that look like gameplay bugs. If you leave importer defaults untouched, you are likely burning cycles where players feel it most.
Building Your Own Performance Lab: Shipping from a single dev machine is a performance disaster waiting to happen. Your build can look perfect on one PC and fall apart on older laptops, Chromebooks, or mid-tier Android, then you eat the support and rating damage later.
Coding Like a `LLM Ninja`: You can already feel the bottleneck: coding with AI should be faster, yet you still lose hours in copy-paste loops, messy context, and low-quality edits that trigger rework. That hidden review tax compounds every sprint.
Ever wondered why your Unity game lags? Discover the secret tools that tame performance woes!
The Six Exotic "Profiling Toys": You are probably losing time in a performance firefighting loop: the game stutters, you patch one script, and the hitch comes back somewhere else.
Frame Debugger Mastery & Maybe Render Graph?: If your profiler says “drawing is expensive” and you still cannot see why, you are debugging blind. Frame Debugger is where you stop guessing and inspect the exact draw-event chain behind the bottleneck.
Let AI Help You Optimize Performance: When you are stuck on a performance bottleneck, brute force is expensive and slow. This module shows you how to use AI as an always-available technical assistant without surrendering engineering judgment.
Choosing the wrong serialization & deserialization technology inexperienced devs tell you about will only bring you pain