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The knowledge and passion Ruben has for optimization is to be admired.
I highly recommend his course.
Jonathan Weinberger , CEO at GameDevHQFor those who never went through an occlusion culling tutorial in Unity... can you guess what's wrong in this game's indoors scene?
Read moreLearn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Read moreIn this blog post, I’ll show you my favorite way to get real-time ray-tracing up and running in Unity
Read moreLet's get back to ray tracing with Unity global illumination. See what's a better fit for you: baked GI, screen-space GI and ray-traced GI.
Read moreLearn how to render colored shadows in Unity to give a unique tint to the style of your game. Real-time ray-tracing will do this for you.
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