Consulting On Performance
Ruben is deeply knowledgeable about every aspect of Unity development.
He figured out the issue I had been struggling within minutes.
His expertise is worth any price.
Unity Performance Optimization Blog
In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.. . . Read more >
Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let’s see what he has to say.. . . Read more >
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.. . . Read more >