🚀 DOUBLE YOUR PERFORMANCE WITH RUBEN
Static batching will not always reduce your draw call count. But it will always do something else that is highly beneficial for your game
Read moreEver saw static batching actually not decreasing your number of draw calls even if you use it correctly? No worries, it may happen by design due to the way the internal vertex & index buffers work. Let me put your mind at ease with this video. 🚀Check out the Unity Performance Taskforce: https://www.PerformanceTaskforce.comWatch Video
Cannot have many real-time lights with Forward Shading in URP... can you? (obviously yes)
Read moreWhat's the limit for real-time lights in Unity URP? And what can your game needs more? Let's see if Forward+ can help here. - 🚀Check out the Unity Performance Taskforce: https://www.PerformanceTaskforce.comWatch Video
No GDC, no Unity, but a 20-minute walk I can do
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