2021 Unity Performance Taskforce lessons are now free for registered members, enjoy!
Start by profiling so you know where your game is standing, then chase the bottleneck instead of guessing. The rest of the month goes after shader variants, efficient lightmap settings, and texture compression.
In this module:
- 1. Profiling & Best Practices
- 2. Shader Variant Stripping
- 3. Lightmaps - Efficient Settings
- 4. Texture Compression (Live)
Join the membership to unlock the full module, audio, and resources.