2021 Unity Performance Taskforce lessons are now free for registered members, enjoy!
Dependency injection keeps classes honest, the CullingGroup API helps you skip useless work, tile-based rendering keeps the GPU from grinding, and preloading costly shaders stops loading-time freezes.
In this module:
- 1. KISS Dependency Injection [Live]
- 2. Leverage the CullingGroup API
- 3. Tiled-Based Rendering & Avoiding Resolves
- 4. Preloading Costly Shaders
Join the membership to unlock the full module, audio, and resources.