2021 Unity Performance Taskforce lessons are now free for registered members, enjoy!
CommandFactory, `==` overloading, RenderDoc filtering, and hunting allocs all attack a different kind of waste: unclear code, noisy captures, and garbage collector pressure.
This month is about making the ugly stuff visible and then removing it.
In this module:
- 1. The (Command) Factory Pattern [Live]
- 2. Avoiding the Expensive == Unity Overload
- 3. RenderDoc Filters to Save Time (& Performance)
- 4. Hunting-Allocations
Join the membership to unlock the full module, audio, and resources.