This module is part of the full Unity Performance Taskforce archive.
Oculus Developer Hub gives you better visibility, `sealed` keeps inheritance under control, overdraw shows where the GPU is burning cycles, and incremental GC helps you avoid spikes when the frame budget is already tight.
It is a sharp close to the year because it forces the right kind of discipline.
In this module:
- 1. Juicing The Oculus Developer Hub
- 2. The 'sealed' Keyword
- 3. Introduction to Overdraw [Live]
- 4. Incremental GC... Or Not?
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