Most shader slowdowns are not magic, they are expensive instructions repeated millions of times. If you do not identify the exact hardware bottleneck, you keep burning cycles and calling it "GPU mood."
You get a butchering workflow that is ruthless but practical: inspect complexity, find whether ALU, load/store, or bandwidth is the real bottleneck, and remove cost where it hurts most. That means fewer unnecessary texture fetches, fewer wasted operations, and smarter precision choices.
The module shows how to trade safely: bake work into textures when ALU is the issue, lower precision from float to half where acceptable, reduce fragment pressure, and keep keyword usage under control to avoid variant explosion and render-state churn. Mali Offline Compiler analysis is used as hard evidence, not guesswork.
Next step: export one problematic shader variant, profile its counters, remove one high-cost path, and compare timings before and after on target hardware.
CEO/Producer translation: shader discipline prevents late visual-performance crises and protects both frame rate and art schedule. Unlock the full Butchering Shaders module and turn shader optimization into a measurable production skill.
In this module:
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