Throwing Exceptions as Expressions in Unity — The C# 7 Way
I know, devs will tell you not to use exceptions. But if you must, here's how to throw them as expressions in C# 7
I know, devs will tell you not to use exceptions. But if you must, here's how to throw them as expressions in C# 7
Read code faster by writing less verbose code with C# 7 Expression-Bodied Members
How C# 7.0 brought you some tasty candy with C# Local Functions
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.
I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.0)
In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.0)
Increase your programming productivity by learning how to use the improved version of Unity C# Tuples that came along C# 7.0.
How do you return multiple values from your functions? If you're using Unity C# Out Parameters, see how much they improved in C# 7.0 here.