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The Unity Performance Taskforce gives you weekly lessons on:
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Unity C# Posts

🗒️ Throwing Exceptions as Expressions in Unity — The C# 7 Way

I know, devs will tell you not to use exceptions. But if you must, here's how to throw them as expressions in C# 7

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🗒️ Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity

Read code faster by writing less verbose code with C# 7 Expression-Bodied Members

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🗒️ Unity C#: Local Functions for Higher Safety (C# 7.0)

How C# 7.0 brought you some tasty candy with C# Local Functions

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🗒️ Unity C# 7.0: Reference Locals & Returns

In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.

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🗒️ Unity C# Pattern Matching: Make It Shorter (C# 7.0)

I've been frustrated to see how much useless repetition I had in my C# conditionals and switches, but I knew programmers could do better. In this post, I'll show you how to make your code more concise with Unity C# Pattern Matching (C# 7.0)

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