The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO).
Practical articles on CPU, GPU, memory and engineering process optimization.
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO).
Developing your game in Unity? Then you need to pay attention to these 5 signs that may reveal it's your time to move into Ray-tracing.
Save seconds, minutes and hours of Unity editor iteration times with Editor Iteration Profiler β EIP
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.
Look at this flag almost everybody ignores⦠it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms
I know, devs will tell you not to use exceptions. But if you must, here's how to throw them as expressions in C# 7
Hey, I'm pretty bad at singing the happy birthday song. Will you help me out?
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types.
If you want smoother gameplay in your Android game, then this post is for you. Let's see how Unity Optimized Frame Pace can help you.
Read code faster by writing less verbose code with C# 7 Expression-Bodied Members
Are you using Unity SpriteAtlas for efficient sprites and UI Images? If so, be careful with its nasty memory side effects. Use Addressables to combat these.