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In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Read moreLook at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms
Read moreToday, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.
Read moreIn this post, I'll show you how to know if your game performance is suffering from too many Unity draw calls and what to do about it.
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