GPU Reality Check - Radeon GPU Profiler for Unity Pipelines
Know if you’re CPU‑ or GPU‑bound, see pipeline state changes, and separate work from wait before you touch a single shader.
Know if you’re CPU‑ or GPU‑bound, see pipeline state changes, and separate work from wait before you touch a single shader.
Not handling shader prewarming? Then yo are not helping your players pay you money.
Cannot have many real-time lights with Forward Shading in URP... can you? (obviously yes)
Let us see why late Z-Kills are so bad for your GPU
Are my student emails like this one justified?
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget
In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count!
Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types.
When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly used Unity shaders.
In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.