๐Ÿš€ DOUBLE YOUR PERFORMANCE WITH RUBEN

The Unity Performance Taskforce gives you weekly lessons on:
  • [PRO] Become an efficient developer
  • [CPU] Optimize your gameplay & draw calls
  • [GPU] Better graphics โ€” cheaper
  • [MEM] Lower memory usage, crashes, loading times, package size

Unity GPU Performance

WIP

Unity GPU Performance Posts

๐Ÿ—’๏ธ Early vs. Late Z-Kill (+ Hiring AI Dev)

Let us see why late Z-Kills are so bad for your GPU

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๐Ÿ—’๏ธ Is GPU Overdraw Worse in 2D Games?

Are my student emails like this one justified?

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๐Ÿ—’๏ธ Yes, You Can Animate Thousands of Characters in Real-Time

Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget

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๐Ÿ—’๏ธ Start Profiting From Texture Compression in Unity

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

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๐Ÿ—’๏ธ Level of Detail (LOD) Tutorial for Unity 2021+

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count!

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The Gamedev Guru Logo

Ruben Torres Bonet (VReality Labs)
BreitenbachstraรŸe 23, 13509 Berlin, Germany

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