๐Ÿš€ DOUBLE YOUR PERFORMANCE WITH RUBEN

The Unity Performance Taskforce gives you weekly lessons on:
  • [PRO] Become an efficient developer
  • [CPU] Optimize your gameplay & draw calls
  • [GPU] Better graphics โ€” cheaper
  • [MEM] Lower memory usage, crashes, loading times, package size

Ramblings Posts

๐Ÿ—’๏ธ How I Get to Work in AAA Games

Curious how I get access to help out in AAA games?

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๐Ÿ—’๏ธ Early vs. Late Z-Kill (+ Hiring AI Dev)

Let us see why late Z-Kills are so bad for your GPU

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๐Ÿ—’๏ธ Are You Stuck Somewhere?

Talking about the games industry...

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๐Ÿ—’๏ธ Is Object Pooling "Dead" (Again)?

And yet the question comes back to strike again... is pooling dead?

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๐Ÿ—’๏ธ Is GPU Overdraw Worse in 2D Games?

Are my student emails like this one justified?

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The Gamedev Guru Logo

Ruben Torres Bonet (VReality Labs)
BreitenbachstraรŸe 23, 13509 Berlin, Germany

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