🚀 DOUBLE YOUR PERFORMANCE WITH RUBEN

The Unity Performance Taskforce gives you weekly lessons on:
  • [PRO] Become an efficient developer
  • [CPU] Optimize your gameplay & draw calls
  • [GPU] Better graphics — cheaper
  • [MEM] Lower memory usage, crashes, loading times, package size

Unity GPU Performance

WIP

Unity GPU Performance Posts

🗒️ Start Profiting From Texture Compression in Unity

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

Read more

🗒️ Level of Detail (LOD) Tutorial for Unity 2021+

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count!

Read more

🗒️ Simplify Your Life With Unity Mesh Simplifier

Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.

Read more

🗒️ Unity Sprites: Full-Rect or Tight?

Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types.

Read more

🗒️ Now You Can Choose High-Performing Unity Shaders

When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly used Unity shaders.

Read more
Page 2 Of 3
The Gamedev Guru Logo

Performance Labs SL
Paseo de la Castellana 194, Ground Floor B
28046 Madrid, Spain

This website is not sponsored by or affiliated with Facebook, Unity Technologies, Gamedev.net or Gamasutra.

The content you find here is based on my own opinions. Use this information at your own risk.
Some icons provided by Icons8