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Unity Addressables is a new Unity package that addresses some of the most important concerns in game development: efficient, pain-free asset management.
At first glance, this might sound too abstract or superficial. But, in reality, this has huge tangible benefits such as reduced memory usage and lower loading and iteration times that end up converting your game’s 1-star reviews into 5-star reviews.
A great place to start reducing your memory usage and loading times is to look at the Benefits Unity Addressables will give you. If you saw the potential of using Addressables in your project, you can then start with my Unity Addressables Tutorial. That will get you started optimizing memory usage
One of the most powerful sides of Unity Addressables is the option it gives you to deliver content over the network. This lets you decrease your build sizes to improve your content iteration times. Below you can find a guide on how to set it up for Amazon S3 and for the cheaper BunnyCDN.
If you’re serious about optimizing memory, reducing loading times and decreasing build sizes, then I suggest you to enroll in my Unity Addressables Course. This course will give you invaluable knowledge and tools I gained over my career that you can leverage in all your projects.
Lastly, nothing will help you grow faster than 1 on 1 coaching.
If you’d like to apply for my coaching and/or consulting, I frequently have a free slot. Apply here.
Send me an e-mail at firstname.lastname@example.org if you have any questions.
Are you using Unity SpriteAtlas for efficient sprites and UI Images? If so, be careful with its nasty memory side effects. Use Addressables to combat these.Read more
Did you know Unity can silently duplicate your assets in your bundles? Avoid this and wasting more money in CDNs with the Unity Asset Bundle Browser.Read more
With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020+Read more
How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your TextAssets. Let's make it comfy for your games with Addressables.Read more
How would you cut your content update iteration times by 10x? You know, these 5+ days you may spend to ship a new build with updated game assets. Let's see how to improve these times with addressables and PlayFab.Read more