Unity Addressables & SpriteAtlas: How to Efficiently Use Sprites
Are you using Unity SpriteAtlas for efficient sprites and UI Images? If so, be careful with its nasty memory side effects. Use Addressables to combat these.
Are you using Unity SpriteAtlas for efficient sprites and UI Images? If so, be careful with its nasty memory side effects. Use Addressables to combat these.
Did you know Unity can silently duplicate your assets in your bundles? Avoid this and wasting more money in CDNs with the Unity Asset Bundle Browser.
With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020+
How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your TextAssets. Let's make it comfy for your games with Addressables.
How would you cut your content update iteration times by 10x? You know, these 5+ days you may spend to ship a new build with updated game assets. Let's see how to improve these times with addressables and PlayFab.
Upset at Unity's greedy behaviour? Stop this engine from stealing your memory on disabled game objects
Here's how you should select the compression settings for your Unity Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.
Videos are crucial elements for high caliber games, but they feed on storage space and download times. No problem, Unity Addressables for Videos comes to the rescue.
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on demand. Here's how you do this with Unity Addressables CDN.
Discover why Bobby and Lupino decided to use Addressables in Unity and why you should consider that too.
If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the pool is not empty.