🚀 DOUBLE YOUR PERFORMANCE WITH RUBEN

The Unity Performance Taskforce gives you weekly lessons on:
  • [PRO] Become an efficient developer
  • [CPU] Optimize your gameplay & draw calls
  • [GPU] Better graphics — cheaper
  • [MEM] Lower memory usage, crashes, loading times, package size

Unity GPU Performance

WIP

Unity GPU Performance Posts

Yes, You Can Animate Thousands of Characters in Real-Time

Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget

Read more

Start Profiting From Texture Compression in Unity

In this blog post, you'll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.

Read more

Level of Detail (LOD) Tutorial for Unity 2021+

In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count!

Read more

Simplify Your Life With Unity Mesh Simplifier

Lose those extra vertices you don't need from your meshes and make the life of your GPU a bit easier.

Read more

Unity Sprites: Full-Rect or Tight?

Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types.

Read more
0
The Gamedev Guru Logo

Ruben Torres Bonet (VReality Labs)
Breitenbachstraße 23, 13509 Berlin, Germany

This website is not sponsored by or affiliated with Facebook, Unity Technologies, Gamedev.net or Gamasutra.

The content you find here is based on my own opinions. Use this information at your own risk.
Some icons provided by Icons8