🚀 DOUBLE YOUR PERFORMANCE WITH RUBEN
In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.
Read moreSo you know your game is heavy on the GPU and you're ready to optimize it. But wait, where exactly do YOU start optimizing? Do you know which parts of your scene are causing your GPU performance bottlenecks? Well, I have a tool to help you with Unity GPU Performance profiling: RenderDoc.
Read moreIs your game rendering more geometry than your GPU can handle? Here, let me show you a few steps to check if your geometry is causing a performance bottleneck on your players' GPU.
Read moreA single thing has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is doing to you?
Read moreIn this entry I'll describe how to use the frame debugger and how to accomplish its limits with RenderDoc
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