🚀 DOUBLE YOUR PERFORMANCE WITH RUBEN

The Unity Performance Taskforce gives you weekly lessons on:
  • [PRO] Become an efficient developer
  • [CPU] Optimize your gameplay & draw calls
  • [GPU] Better graphics — cheaper
  • [MEM] Lower memory usage, crashes, loading times, package size

Unity UI Posts

🗒️ Unity UI Profiling: How Dare You Break My Batches?

You spend infinite amount of time optimizing your Unity UI. But, all it takes to really screw up performance is a sneaky modification on a tiny attribute of an almost invisible Canvas UI element. And when that happens, not even Unity UI Profiling will save you from dropping frames. Are you ready for the road ahead?

Read more

🗒️ Unity UI: My Top 3 Optimization Strategies

I normally do not share my past struggles, but this topic deserves it. What do you do when you lose hope with Unity UI? I still remember that weekend, about five years ago… I spent the entire weekend worried about all the technical debt I was accumulating over the months in one of my projects. I had…

Read more

🗒️ Unity Sprites: SpriteRenderer vs. CanvasRenderer (UI Image)

While working in a project for one of our clients, I was asked about the difference between sprites (SpriteRenderer) and UI images (CanvasRenderer) in Unity. I didn’t find much information about it so I decided to prepare a presentation in my company to help making it clear. In this post you will…

Read more
0
The Gamedev Guru Logo

Performance Labs SL
Paseo de la Castellana 194, Ground Floor B
28046 Madrid, Spain

This website is not sponsored by or affiliated with Facebook, Unity Technologies, Gamedev.net or Gamasutra.

The content you find here is based on my own opinions. Use this information at your own risk.
Some icons provided by Icons8