April 05 2020
You probably heard how Unity addressables can help you optimize your Unity game: RAM usage, loading times, iteration times, content update with cloud storage…
But you might be confused about where to start learning Unity addressables.
That I understand.
There’s so much content out there on Unity addressables that it can feel overwhelmingat start.
To help you there, I compiled a list of resources to help you learn Unity addressables in 2020+.
Would you like to add a link? Send me an e-mail to [email protected]
Here we go.
If you are new to Unity Addressables, this section is for you.
Here, you’ll learn what the addressable assets package will do for your game before your users ditch your game due to huge loading times and memory crashes.
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If you’re having problems with specific asset types or you want to focus your efforts, this section is a good follow up.
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When I started with Addressables, I never thought I’d need to go as deep as to make VR and AR-specific content.
But I’m glad Satchell78 proved me wrong here 🙂
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One of the biggest benefits of Unity Addressables is that it enables you to improve your content iteration times dramatically.
Instead of making new full builds to update the assets of your game, you can just upload new asset bundles that your player will fetch. This makes the whole update process a breeze, and it is particularly helpful for engineering and selling your DLCs.
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Full courses that cover Unity Addressables for efficient game development:
The fastest path to gamedev success.
Have you come across other resources?
If so, let me know.
~Ruben